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My name is Nick, and I'm a software developer based out of Toronto, Canada. I enjoy using technology to build new things, solve problems, and improve people's lives.
Poke around and take a look at some of the projects I've worked on.
Ever since I was a little, I've always imagined myself creating games for others to play and enjoy.
Growing up glued to many late-night adventures on my PC, I have a special regard for video game development, and will always be eager to work on them.
I started doing web development a few years ago by getting my feet wet with Ruby on Rails.
Ever since then, I've been actively following web development trends, ideas and projects.
Developing for mobile platforms is something that only recently became popular, but it poses new and interesting challenges my inner optimization nerd can't resist.
Limited CPU cycles, small memory budgets, and optimizing radio use for battery life; these are all things that software developers have faced before, but the social and technical implications of an "always connected" world is where we can find new challenges to tackle.
My passion for computer science and software development drives me to seek out challenging problems and unique experiences. I have an extensive grasp of modelling problem domains and devising efficient solutions computationally.
I'm a dedicated and forward-thinking developer, committed to fully understanding challenges I encounter. I have no problem assuming responsibility for complex tasks, problems, and mentoring those around me.
I enjoy working with highly experienced and skilled peers to help broaden my own knowledge and challenge me to push my skills to the next level.
Bachelor of Science (B.Sc.)
Specialization in Computer Science, Minor in game development
Mobile App: Developed components of the university's mobile application for Blackberry smartphones (2010-2011).
Internship: Selected for the Science Internship program, and hired by IBM Canada (2007-2008).
Extra Curriculars: Vice President of External Affairs, Computer Science Student Society (2006-2007).
Metroland MediaSoftware Developer
Repurposed a REST API that serves data from several legacy MySQL databases, and integrated it with a new third-party data source to maintain backwards compatibility with existing mobile applications.
Planned, coordinated, and led development on a revamping the WagJag mobile application, using Appcelerator as an application development framework.
GLU Mobile (Blammo Games)Game Programmer
Developed and released three separate game titles.
Implemented countless game features for 'Zombies Ate My Friends', which was featured on Apple's iOS App Store and Google Play.
Responsible for development of a new object oriented framework for desktop/mobile games (iOS, Android, and OSX).
Created tools for game data creation and manipulation for designers.
Released two game titles, one of which were featured on the app store.
Developed game-play mechanics for Urban Crime, and UNO & Friends.
Created an extendable 2D animation system for simple object motion.
Developed core multiplayer and social components for UNO & Friends.
eProf.comCo-founder, Lead Software Engineer
Co-developed site architecture and implemented user-related features: profiles, account management, and classrooms.
IBM Canada Ltd.DB2 Cloud Developer
Joined IBM's Database as a Service (DBaaS) team to help develop a cloud-based ecosystem for DB2.
Investigated new technology delivery platforms for the DBaaS project.
Developed a proof of concept to provision multi-node databases with DB2 PureScale for future evolutions of the DBaaS platform.
IBM Canada Ltd.DB2 Application Developer
Evaluated system design and elicited requirements and a change proposal for the service.
Successfully implemented scalability changes to support parallel execution across hundreds of nodes, and reduced output size for large-scale systems by up to 50%.
Worked closely with project team members to synchronize service structure changes with ongoing project development.
IBM Canada Ltd.DB2 Technologist
Co-designed and developed an extensible, highly scalable, distributed P2P framework allowing for automation of thousands of remote machines.
Responsible for designing and engineering the front-end interface to the system, as well as assisting in designing the service layer.
Additional system capabilities included remote monitoring of systems, system control, application control, batch execution of commands to manage clustered machines, etc.
Framework is used frequently by IBM in large conference deployment logistics. It has had successful applications at Information on Demand in Las Vegas, 2007, SAP Tech. Ed. Orlando, 2008 and Information on Demand Europe, 2008.
C / C++
Ruby on Rails
Other SkillsGame Development Game Programming XML Git Regular Expressions MySQL Linux Leadership OpenGL Python JSON DB2 Requirement Engineering REST Services Mobile Applications Software Development Web Development
Check out some of the projects I've worked on throughout my career.
WagJag is an deal purchasing app where Canadians and their families shop for the best daily deals on products, restaurants, spas, entertainment, grocery, hotels and more.
Date: January 2014
Technology: Objective-C, Ruby / Rails, MySQL
Project link: WagJag Mobile
Developed a public API in Ruby on Rails that acts as an interface to WagJag's data source and serves information to our mobile application.
Maintained the iOS and Android applications and developed new features.
Knights Of Puzzelot
Puzzelot is a refreshing twist on a popular game genre. Play each dungeon to battle monsters, find treasure, and collect items for your hero.
Date: October 2013
Technology: C / C++, OpenGL, JSON
Project link: Knights Of Puzzelot
Zombies Ate My Friends
Zombies Ate My Friends is a casual zombie survivor game where you must fight through the abandoned streets of Festerville, killing zombies, scavenging, staying alive, and most importantly, finding a cure to a horrendous zombie outbreak.
Date: June 2012 to July 2013
Technology: C / C++, OpenGL, JSON
Project link: Zombies Ate My Friends
Developed key game framework components: input, rendering, serialization, memory/object management.
Developed multiplayer components: Game events, scoring, rankings, messaging and gifting.
Developed a UI system and implemented many of the in-game screens the player interacts with.
Developed a 2D particle system to enhance visual appeal and reduce artist workload.
Created with kids in mind, this lighthearted title recreates the joys (and some of the dangers, like poison ivy) of camping, giving players a chance to earn badges, go on adventures and build things to help expand and personalize their camps.
Date: June 2012
Technology: C / C++, OpenGL
Project link: Campers
Developed mini-game framework and several mini games, including: river rafting, gopher hunt and archery.
Developed map and trip selection components.
UNO & Friends
UNO & Friends is a social spin on the game UNO. UNO & Friends pits you against a community of players from around the world, allowing you to hone your UNO-playing skills to perfection.
Date: January 2012
Project link: UNO & Friends
Developed a 2D animation system for the project.
Took a generalist role developing the base structure for new features to be added as new components.
Developed networking and multiplayer components of the game.
Urban Crime is an open world gangster game where your goals are clear: invade the enemy gang's territory, steal cars, kill people, and buy drugs.
Date: May 2011
Project link: Urban Crime
Developed core game play features: player experience and leveling, itemization, and shop purchases.
Developed an in-game store which was connected to purchase tracking.
Where I am
I'm currently based near Toronto, Ontario. Feel free to reach out if you're in the neighbourhood.
The Firkin on King
Let's Be Frank
Bahn Mi Boys
Check out some of my latest antics from around the Internet.